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Aishadowmatte
Aishadowmatte












aishadowmatte

(Btw, I know it might be hard to understand what I'm trying to say.

aishadowmatte

So I guess my question is, is it more realistic to have a ground plane with my footage projected onto it, and have it only visible in reflections? If so, would I have to create a second plane, or is there a way for my shadow matte to have a texture, but only visible in reflections? The one thing I noticed though, is that with a skydome light, I don't feel like I'm getting realistic lighting from the bottom, since it is a sperical light, and normally the object would be on a flat surface. Select the objects(s) in the scene casting shadows. To capture only shadows in an alpha channel In Hypershade, create a Use Background material and assign it to the shadow catching object(s). The following is a simple example of how to use the Use Background material to catch shadows. My workflow will be to render out the alpha channel then composite it in after effects. For more information about shadows, see Shadow in Maya. Basically, I got my footage all tracked and ready, then I created a skydome light, and imported a 360 image onto it, then created a ground plane with an ai shadow matte material applied. Hello, so I am relatively new to Maya, and I wanted to experiment with a little vfx.

aishadowmatte

For the grid there might be some solutions that I have to test first, the ideas I have on mind is to create planar geometry inside the grid squares with some material similar to aiShadowMatte (in case of Arnold Renderer) to dont show it on real time render or make Override on Primary Visibility (render stats) and finally make it reacts to OnMouseOver on Unity.Ībout the camera, the angle I tried is Ortographic (attribute editor - ortographic view) with a 3 point camera (create - camera - camera aim and up), so you have to set aim at character and camera in a top view, and parent it to character with a locator.įinally to make animations work, animate from one square to other, export assets as. As I know Unity use meters instead of centimeters so you have to pay attention on that by changing the Maya's grid when modeling. At the moment I just model a single square with border, then replicate it.














Aishadowmatte